Passionate, experienced artist with 6+ years in games and animation.  Self-motivated and proficient in a variety of digital and traditional media, with excellent troubleshooting ability.  Able to receive and provide direction, and collaborate with diverse personalities and skill sets.


KingsIsle Entertainment, Inc, Austin, TX

Character Artist

  • Model low-poly characters, creatures, and equipment.
  • Create stylized, hand-painted textures.
  • Concept characters and equipment.
  • Character skinning.
  • Share techniques and help improve the character pipeline.
  • Tools used: 3dsMax, Photoshop, 3dCoat, Gamebryo, AlienBrain

Apr 12-Present

International Academy of Design & Technology, Tampa, FL

Online Adjunct Instructor - Game Production

  • Taught online classes for Modeling II, Modeling III (character modeling), Game Animation, Sound Design, User Interface, and Survey of the Game Industry..
  • Facilitated class by providing in-depth tutorials, critiques, and supplemental material.
  • Participated in advisory board by providing feedback on current and future curriculum.
  • Tools used: Maya, Photoshop, Illustrator

Feb 10-Apr 12

Budcat Creations/Activision, Iowa City, IA

Feb 09-Jan 11

  • Modeled stylized characters and hand-painted textures.
  • Rigged characters and created animation cycles for use in Unity.
  • Created flash illustrations and animation.
  • Lit and textured environments for the Wii and 360 using proprietary toolset.
  • Designed, implemented, and animated User Interface.
  • Managed 15 artists as Lead Artist on Top Shot Arcade, from concept to implementation.
  • Collaborated with Tools and Tech department to develop high end, multi-platform engine.
  • Accurately scheduled various projects.
  • Organized development/skill building days for art department.
  • Excelled at performance optimization and bug fixing on multiple projects.
  • Tools used: 3dsMax, Photoshop, Unity, Flash, Perforce, 360 XDK, NDEV, NitroDS

Creative Industries & Technology/Good Kids Entertainment, Tempe, AZ

Sep 05-Jun 08

Lead Artist
  • Modeled, textured, rigged, and animated characters and vehicles.
  • Managed internal team of artists and several outside contractors.
  • Created storyboards and concept art, and edited video and sound.
  • Accurately planned and budgeted an animated television pilot.
  • Organized and reviewed job applications, and completed interviews.
  • Tools used: Maya, Photoshop, After Effects, Muster, Audition, Project

3D Animator





Pirate101 Character Artist KingsIsle Entertainment PC Apr 12-Present
Wizard101 Character Artist KingsIsle Entertainment PC/Mac Mar/Apr 13
Top Shot Arcade Lead Artist Activision/Budcat Wii Feb 11
PixMaze Artist Activision/Budcat DSi & iPhone Feb 10
Our House: Party! Artist Majesco/Budcat Wii Sep 09




Maya • 3dsMax • 3dCoat • Mudbox • Zbrush • Unity • UDK • CryENGINE SDK • Photoshop • Illustrator • Flash • After Effects • Premiere • Pro Tools • Office • 2d Animation • Audio Recording/Editing • Digital/Traditional Painting • Storyboarding



The Rydan Workshop

Feb 11-Apr 11

  • Digital Concept Art Workshop


The Art Institute of Phoenix, Phoenix, AZ

Mar 06

  • Bachelor of Arts in Media Arts and Animation
  • Award for Best Portfolio – Media Arts & Animation