|
jason@artofyoung.com
602-791-6505
Passionate, experienced artist with 6+ years in games and animation. Self-motivated and proficient in a variety of digital and traditional media, with excellent troubleshooting ability. Able to receive and provide direction, and collaborate with diverse personalities and skill sets.
Experience |
KingsIsle Entertainment, Inc, Austin, TX
Character Artist
- Model low-poly characters, creatures, and equipment.
- Create stylized, hand-painted textures.
- Concept characters and equipment.
- Character skinning.
- Share techniques and help improve the character pipeline.
- Tools used: 3dsMax, Photoshop, 3dCoat, Gamebryo, AlienBrain
|
Apr 12-Present |
International Academy of Design & Technology, Tampa, FL
Online Adjunct Instructor - Game Production
- Taught online classes for Modeling II, Modeling III (character modeling), Game Animation, Sound Design, User Interface, and Survey of the Game Industry..
- Facilitated class by providing in-depth tutorials, critiques, and supplemental material.
- Participated in advisory board by providing feedback on current and future curriculum.
- Tools used: Maya, Photoshop, Illustrator
|
Feb 10-Apr 12 |
Budcat Creations/Activision, Iowa City, IA |
Feb 09-Jan 11 |
Artist
-
Modeled stylized characters and hand-painted textures.
-
Rigged characters and created animation cycles for use in Unity.
-
Created flash illustrations and animation.
-
Lit and textured environments for the Wii and 360 using proprietary toolset.
-
Designed, implemented, and animated User Interface.
-
Managed 15 artists as Lead Artist on Top Shot Arcade, from concept to implementation.
-
Collaborated with Tools and Tech department to develop high end, multi-platform engine.
-
Accurately scheduled various projects.
-
Organized development/skill building days for art department.
-
Excelled at performance optimization and bug fixing on multiple projects.
- Tools used: 3dsMax, Photoshop, Unity, Flash, Perforce, 360 XDK, NDEV, NitroDS
|
|
Creative Industries & Technology/Good Kids Entertainment, Tempe, AZ |
Sep 05-Jun 08 |
Lead Artist
- Modeled, textured, rigged, and animated characters and vehicles.
- Managed internal team of artists and several outside contractors.
- Created storyboards and concept art, and edited video and sound.
- Accurately planned and budgeted an animated television pilot.
- Organized and reviewed job applications, and completed interviews.
- Tools used: Maya, Photoshop, After Effects, Muster, Audition, Project
3D Animator
Intern
|
|
|
|
|
Titles/Projects |
Pirate101 |
Character Artist |
KingsIsle Entertainment |
PC |
Apr 12-Present |
Wizard101 |
Character Artist |
KingsIsle Entertainment |
PC/Mac |
Mar/Apr 13 |
Top Shot Arcade |
Lead Artist |
Activision/Budcat |
Wii |
Feb 11 |
PixMaze |
Artist |
Activision/Budcat |
DSi & iPhone |
Feb 10 |
Our House: Party! |
Artist |
Majesco/Budcat |
Wii |
Sep 09 |
|
|
Skills |
Maya • 3dsMax • 3dCoat • Mudbox • Zbrush • Unity • UDK • CryENGINE SDK • Photoshop • Illustrator • Flash • After Effects • Premiere • Pro Tools • Office • 2d Animation • Audio Recording/Editing • Digital/Traditional Painting • Storyboarding |
|
Education |
The Rydan Workshop |
Feb 11-Apr 11 |
- Digital Concept Art Workshop
|
|
The Art Institute of Phoenix, Phoenix, AZ |
Mar 06 |
- Bachelor of Arts in Media Arts and Animation
|
- Award for Best Portfolio – Media Arts & Animation
|
|
|
|